![]() The only real spoken word by the protagonist in this game is honk… because… well it is a goose and that is about the extent of their vocabulary other than hissing but the game elected to forgo the hiss (leaving something for the sequel perhaps!). The music in this game is subtle in the background but sets the stage and helps greatly with the atmosphere. It is easy to spot the interactive objects while at the same time they are not highlighted in any way until you are already starting to interact with them. Nothing is more complicated or obtrusive than it needs to be, yet everything is distinct enough that it stands out. The mixes of pastel-like colours with ambient occlusions really are visually appealing. It is plain and simple much like the townsfolk trying to get on with their lives. The visuals on this game are actually quite suitable. ![]() Having two geese did make it easier though because one could distract or get in the way while the other did actions. This provides you with some welcome support but I only have limited experience with that. Either way, if the man catches you sneaking around, odds are high he will find your stash and no matter how much you honk at him not to, he will slowly put it all back forcing you to start again. There are two ways to access the area to do laundry one involves sneaking past a man, the other involves you leaving stuff on the ground and hoping the woman does not put it back before you work your way back. A good example of this is when you attempt to do the laundry. Some of the objectives can get a bit frustrating or down right annoying to complete. The objectives are simple enough but carrying them out can be quite the challenge. While you do not have to do them all, it is imperative that you complete most of these tasks in order for the final objective to pop up, the completion of which will allow your access to the next area. Each area has a set of primary objectives obstructing your progress. Playing as the majestic white goose, your goal is quite simple: Spread a little mischief as you work your way to the model village and back again. Some of the puzzles can be a little annoying though, but it is only fair, you are being quite annoying yourself. There are five main areas you will work through solving puzzles as you make your best attempt to ruin the days of those around you. What is available after the credits is similar to what you had to do before the credits just with a little extra difficulty added in for interest. Instead let’s keep those tail-feathers shaking. There are plenty of things to do after you finish the game though so please do not just waddle comfortably back to your pond once you see the credits roll. ![]() Untitled Goose Game is not a long game, unless of course you are not very attuned with your inner goose.
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