In Portal 2, player stats will be saved into the Steam leaderboards. In Portal, the stats will be compared to the goal, and if you matched the number of portals / steps / time to the goal (or got less than it), it will get harder and harder. Least amount of steps taken ( Available in Portal only).These include completing the map with the: The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. In Portal 2 however, the challenge modes can be played via selecting "Play Challenge Mode" in either single-player or co-op. In Portal, challenge mode test chambers can be found in the game's "Bonus Maps" menu option. Different chambers who had nothing to do with the other are mashed, holes are everywhere in the walls, every few seconds an explosion happens, in the latter test fire can be seen in the background, instead of the normal goo, there are bottomless pits, full of pipes making it very clear that Wheatley is putting tests where there weren't supposed to be, instead of the normal Weighted Storage Cubes there are the Frankenturrets and Monitors are everywhere for Wheatley talk to Chell and GLaDOS.Ĭhapters that this style appears in: "The Itch" and "The Part Where He Kills You" These test chambers are made by Wheatley and it's made clear that he doesn't know how to make them. I wrote this post on the fly, no drafting involved, which is why it might sound less polished.This is the last type of level design and can be seen in the last two chapters of the single-player storyline. The people who take their own time to promote this project are in their own category, you help grow this project beyond what I could do myself.Īnd of course, even the small nice comments matter! Reading them makes me really happy :) A giant thanks is owed to every supporter that commented with ideas, improvements, and suggestions, you help this project get better and better! I'm so grateful for your input, you help make this project the best possible version of itself. After this milestone, there are no more day boosts.Īn absolutely ENOURMOUS thank you to those of you who have been long time supporters, without you this project wouldn't have gotten off the ground. It was an amazing feeling, thank you to everyone who has supported this project so far! As we approach 5,000, I need to produce better promotional materials to get this project all the way to 10,000. This spike happened overnight, I posted about it and went to sleep. I think a great idea is to publish some images for promotion that anyone can download, to make promoting this project easy for them! So I'll look into that as well. Hopefully using better promotional material in the future will increase the conversion rate from 5.5% (People who supported that day / Number of upvotes). I'm working on better renders now, including a single image that shows the chamber in the three main "eras", each with different features and configurations shown off. Some people who clicked on the link DM'd me and suggested some improvements for promotional material. They also asked why the walls were so thick. Numerous comments mentioned that the image I posted was missing Portals, asked if it was modular, and said they wished it was more interesting. Unambiguously amazing, 1223 people created Lego accounts just for this project! ![]() This astounding spike of support happened after 22,000 upvotes on the subreddit, which got this project to the top 25 of all Reddit. I posted in Gaming and crossposted to Portal, Portal 2, Aperture Science, GLaDOS, and a few others. Now, after that I went on Reddit a few days later to promote my project. I commented how that was the 2nd most support in one day of all time (184 supports). ![]() ![]() A few days ago I posted a graph of the sudden support this project recieved.
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